Download Fallen Enchantress (2012) [Repack]

Paypal Donations: https://www.paypal.com/cgi-bin/webscr. Don't forget to join gamerfuzion http:// to Empower your Gaming! Follow us. At its core, Fallen Enchantress is a turn-based 4x strategy game that lets you shape your kingdom’s development with a hero (known as a “Sovereign. Download gold hack: http://pctrainers.net/cp/fd.php?uid=22&page=1&query=fallen.

Elemental: Fallen Enchantress for PC Reviews. If you like turn- based/4. X games, you should give Fallen Enchantress a try, because it has a lot of promising pieces to it, but don't expect a great game, or you'll be disappointed. And, I recommend waiting till you can get it on sale. If you really like it after you buy it, you can give Stardock more money by buying the map packs.

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Adventure Awaits in Fallen Enchantress: Ultimate Edition - Available Now! Stardock Releases Sorcerer King Its New Strategy Fantasy Game; Legendary Heroes Free this. This might be the first game I've ever been given as penance. It's a standalone expansion for the turn-based strategy game Elemental: War of Magic, which was released. Elemental: Fallen Enchantress is a turn-based strategy video game developed and published by Stardock for Microsoft Windows in 2012. Metacritic Game Reviews, Elemental: Fallen Enchantress for PC, In Fallen Enchantress players will be able to explore the world of Elemental and discover a wide range.

That said, great 4. X games come along once in a long while (Total War: Shogun 2 is an excellent example, while in my opinion, Civilization V is not). Unfortunately, Fallen Enchantress is not one of them. Stardock does some fun things with this recent addition to the 4.

X/turn- based strategy/RPG genre (such as being set in a fantasy world with armies of wandering monsters and challenging quest areas), but it lacks in enough fundamental areas that I just wasn't excited while playing it. COMPOSITE SCORE: 6. ENTERTAINMENT VALUE: 7/1. Fallen Enchantress has enough good pieces to interest a player in spending a couple hundred hours if you give it a chance. It has the standard explore, expand, exploit, and exterminate aspects of games like the Total War series and the Civilization series, but it actually allows you to join in combat between armies which Civ does not (Total War does).

Being challenged by behemoth monsters early in the game if you expand too much is a fun twist as well. However, there are a number of weak aspects to the game too. Winning diplomatically seems far too easy to me. Unit movement is very short: two spaces without roads until you get horses.. Army sizes feel miniscule at the beginning, and champions always feel underpowered.

GRAPHICS: 6/1. 0**. I will admit that I am probably spoiled by Shogun 2's setup, attention to detail, variety in armies, and graphics, so when I loaded up my first game in Fallen Enchantress, I was immediately disappointed by what I considered to be PS2- era character models and textures. The reason for this is that Stardock used the very same model for both the campaign map as well as close- up shots of characters and army units. Many other games will use models with varying numbers of polygons depending on how far out the "camera" is from the model, but they don't here, so we're stuck with the low resolution models and textures.

Bleh. The strategic map was similar in detail to Civ V's, and the combat maps were about the same as well. Compared to Shogun 2's combat maps, Fallen Enchantress's lacked a lot of detail and options. I do like the dragon models though. SOUND: 9/1. 0**. I had no problems with Fallen Enchantress's sound. What voice acting there was was quite reasonable, and the music was very good. DESIGN AND GAMEPLAY: 6/1.

I've already mentioned the standard 4. X- setup. That works pretty well as long as you disable some options (such as allowing the game to go to the next turn without you telling it too.. I found that option). And again, the wandering monsters and quest areas added a level of challenge I hadn't seen in other 4. X/Turn- based strategy games (especially if you turn up the monster frequency.. I noticed an AI scripting problem though: if you change the number of opponents you have to below the recommended number for that map size, the AIs will often do nothing until you encounter them. That could be 3. 0 turns..

Encountering an opponent when they have 1 city and you have 9 makes it kind of boring. Also, I feel like there's a huge flaw in the army creation system: when you start out, you can make army units with three men in them. By the end game, you can create army units with seven men in them.

But, you can't convert a unit you made at the beginning, leveled up, and outfitted with new gear into a a 7- man unit. They're always stuck at the size you created them at. It makes no sense to me and is frustrating to deal with while playing. Reason being, your early armies max out at 2. Late game armies max out at 6. So, why can't I just pay more resources to upgrade to 7 men????) Lastly, although there are a lot of combat spells available, I never used any, because frankly, an army with one champion buffing eight units of top- tier archers destroys anything, so why bother with wimpy spells?

GAME LENGTH: 8/1. Much to my surprise, Fallen Enchantress did have an actual campaign (they call it a scenario). I had originally thought it was just a Civ V style of game with only the conquest maps. The scenario's story is pretty good. Loss, tragedy, redemption, more tragedy.. Unfortunately, it's only about six hours long.

But, the regular maps can take a very, very, very long time. So, plenty of game length all around.

Legendary Heroes на GOG. О продукте: Includes Fallen Enchantress and the standalone expansion, Fallen Enchantress: Legendary Heroes Fallen Enchantress. A World to Build… or Destroy.

A war is coming… a war between East and West - between Kingdoms and Empires, between man and Fallen. A future of blood and death, of chaos and destruction. Узнать больше.